Chopper
Boss
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Boss Info
Classification: Bane
Location: Aurora Quirefang
Base health: 24,400
Base kill EXP: 12,000
These are the base monster values. Solo mode, difficulty and event scaling can change health. Base kill EXP is separate from scripted encounter rewards; player EXP stages and boosts also affect the final gain. Encounter phases and mechanics can apply additional rules; the loot review is described separately below.
Bosstiary Progress
Prowess: 10 kills
Expertise: 30 kills
Mastery: 100 kills
Loot Table
Creature loot. Current base corpse drops. The percentages below are approximate base rolls, before server, player or event modifiers. Repeated rows are separate rolls; quantities are for a successful roll.
| Item | Amount | Approximate base chance |
|---|---|---|
| 1 | ≈10% | |
| emerald bangle | 1 | ≈2.04% |
| 1 | ≈4.23% | |
| 1–100 | ≈40% | |
| 1–35 | ≈50% | |
| 1–45 | ≈20.43% | |
| 1 | ≈1.04% | |
| waspoid claw | 1 | ≈3.5% |
| 1 | ≈3.5% | |
| compound eye | 1 | ≈6.06% |
| grasshopper legs | 1 | ≈0.23% |
| carapace shield | 1 | ≈0.12% |
| 1 | ≈0.33% | |
| soul of Chopper | 1 | ≈0.5% |
Location
Requires level 125
1. Take the waypoint to Aurora - Temple
2. Follow the maps below to find Chopper spawn location.
- It spawns once every 1 hour.
- To clear the green hive gates on the way, continously use a machete on them.
- On map 6, use your shovel to go down.
Mechanics
This boss has no special mechanics.
Base HP and kill EXP corrected in their original locations. These are template values, not a guarantee of final encounter HP or total EXP. Loot source, quantities, participation tiers and repeated rolls were checked independently of generic XML drops. Unconfirmed legacy delivery is visibly labeled. Travel instructions, images and unrelated encounter walkthroughs were preserved; they are outside this field-level review.
Original source record: Chopper
Verification evidence
- Classic Chopper base definition
- Classic binary item catalog
- Classic item identities
- Classic Reward Chest pools and distribution
- Classic difficulty and Solo rules
- Classic reward chance calculation