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Challenges · EN

Task Board Reward Reference

These are real fractions of level advancement, converted using current progress and the Classic EXP curve. They are not merely a fixed percentage of the current level’s EXP cost. Rewards are recalculated at claim time.

Daily kill tasks: Normal rarity, before boosts

LevelBeginnerAdeptExpertMaster
1–9918.75%LockedLockedLocked
100–19915%LockedLockedLocked
200–2997.5%16.875%LockedLocked
300–3495.625%12.6562%LockedLocked
350–3995.625%12.6562%28.125%Locked
400–4994.5%10.125%22.5%Locked
500–5993.375%7.59375%16.875%Locked
600–6492.4375%5.48438%12.1875%Locked
650–6992.4375%5.48438%12.1875%19.5%
700–7991.6875%3.79688%8.4375%13.5%
800–8991.3125%2.95312%6.5625%10.5%
900–9991.03125%2.32031%5.15625%8.25%
1000–10990.75%1.6875%3.75%6%
1100–11990.65625%1.47656%3.28125%5.25%
1200–12990.5625%1.26562%2.8125%4.5%
1300–13990.525%1.18125%2.625%4.2%
1400–14990.4875%1.09687%2.4375%3.9%
1500–15990.45%1.0125%2.25%3.6%
1600–16990.4125%0.928125%2.0625%3.3%
1700–17990.375%0.84375%1.875%3%
1800–18990.3375%0.759375%1.6875%2.7%
1900–19990.3%0.675%1.5%2.4%
2000–20990.28125%0.632812%1.40625%2.25%

Silver multiplies these EXP values by 1.25; Gold by 1.5. Do not use the larger bounty-point rarity multiplier for EXP.

Daily boosts

An assigned daily EXP boost charge multiplies the reward by 1.5. The separate task EXP boost also applies. Eligible Hunter’s Mark kills earn a proportional bonus of up to +25% from level 400. Turning Mark on only at claim time does not earn that contribution. The factors multiply before conversion to EXP.

Weekly delivery base

Level bracket starts atReal level progress per delivery
1100%
10075%
20050%
30040%
40032%
50026%
60022%
70019%
80016%
90014%
100012%
110011%
120010%
13009%
14008%
15007%
16006%
17005.5%
18005%
19004.5%
20004%

Weekly killing reward as a share of delivery

Character levelBeginnerAdeptExpertMaster
1–19980%LockedLockedLocked
200–34960%80%LockedLocked
350–64940%60%80%Locked
650+20%40%60%80%

Example: at level 650–699 a weekly delivery gives 22% of a level before boosts. A Master kill task gives 17.6%, Expert 13.2%, Adept 8.8% and Beginner 4.4%. The weekly task EXP boost cannot exceed +100%, or twice the base reward.

Above level 2000

From level 2100, each extra 100-level bracket multiplies the level-2000 base by 0.95. The Beginner daily base floors at 0.1875% of a level; the weekly delivery base floors at 2%. Difficulty and rarity apply after the daily base selection.

Daily, weekly and Any Creature task kills currently progress with CaveBot ON or OFF. Ordinary hunting EXP modifiers are not applied a second time to the raw task award.

About this entry

Current Classic rules in this article were reviewed against the deployed gameplay definitions on 4 October 2026. This does not certify all linked historical guides or every encounter in play.

Classic reference: Classic gameplay review — Task Board Reward Reference

Verification evidence
  • Task Board claim and progression rules

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