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Armors

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The list below contains the most important armors, specially those that are loot from bosses.
It means you can still find different armors somewhere, but it might be not as good as the ones on this list.

Subtitles:

  • Name: item name and how it looks like
  • Level: required level to wear/equip it
  • Arm: amount of armor obtained while wearing it
  • Bonuses: bonuses obtained while wearing it
  • Attunement Rank: maximum soul attunement rank that it holds
  • Slots: amount of imbuement slots that it has
  • Tierable: shows if the item can be used on the exaltation forge
  • Vocation: vocations that are able to wear/equip it
  • Obtainable Through: shows where you can obtain it

Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.

Name Level Arm Bonuses Attunement Rank Slots Tierable Vocation Obtainable Through
demon armor
Demon Armor.gif
0 8 +2% fire resistance
+1 magic level (Sorcerer, Druid)
+1 sword fighting (Knight, Thief)
+1 axe fighting (Knight)
+1 club fighting (Knight)
+1 distance fighting (Paladin)
Base cap 2 (capacity only) 2 Cross.png Class 0 All Store
golden armor
Golden Armor.gif
0 14 No static bonuses Base cap 4 (capacity only) 2 Cross.png Class 0 Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw Behemoth Quest
mad mage, falcon knight, falcon paladin, juggernaut, undead dragon, warlock
blue robe
Blue Robe.gif
0 11 No static bonuses Base cap 0 (capacity only) 2 Cross.png Class 0 All mad mage, banshee, lich, quara mantassin, warlock
lion plate
Lion Plate.gif
0 16 +2% physical resistance
+2 sword fighting
+2 club fighting
+2 axe fighting
Base cap 2 (capacity only) 2 Tick.png Class 4 Knight, Gladiator, Thief, Ninja Drume
master archer's armor
Master Archer's Armor.gif
100 15 +3 distance fighting Base cap 0 (capacity only) 1 Cross.png Class 0 Paladin, Sniper The Inquisition Quest
fireborn giant armor
Fireborn Giant Armor.gif
100 15 +5% fire resistance
-5% ice resistance
+2 sword fighting
Base cap 0 (capacity only) 1 Cross.png Class 0 Knight, Gladiator The Inquisition Quest
robe of the underworld
Robe of the Underworld.gif
100 12 +12% death resistance
-12% holy resistance
Base cap 0 (capacity only) 1 Cross.png Class 0 Sorcerer, Alchemist The Inquisition Quest
dracola armor
Dracola Armor.gif
150 11 +1% physical resistance
+2% fire resistance
+1 sword fighting (Knight, Thief)
+1 club fighting (Knight)
+1 axe fighting (Knight)
+1 distance fighting (Paladin)
+1 fist fighting (Monk)
+1 magic level (Sorcerer, Druid)
Base cap 2 (capacity only) 1 Cross.png Class 0 All Dracola
depth lorica
Depth Lorica.gif
150 16 +5% death resistance
+3 distance fighting
Base cap 2 (capacity only) 2 Cross.png Class 0 Paladin, Sniper, Gunslinger, Outlaw Jaul
juggerscale armor
Juggerscale Armor.gif
200 11 +2% physical resistance
+1 sword fighting (Knight, Thief)
+1 club fighting (Knight)
+1 axe fighting (Knight)
+1 distance fighting (Paladin)
+1 magic level (Sorcerer, Druid)
Base cap 2 (capacity only) 1 Cross.png Class 0 All Jotunn
ornate chestplate
Ornate Chestplate.gif
200 16 +2% physical resistance
+3 shielding
Base cap 2 (capacity only) 2 Cross.png Class 0 Knight, Gladiator Jaul
zaoan monk robe
Zaoan Monk Robe.gif
230 7 +3% physical resistance
11 flat fire/energy/ice/earth protection (Monk mantra)
+3 fist fighting
Spell augment: mystic repulse: +10% critical extra damage
Base cap 2 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Drume
cobra plate
Cobra Plate.gif
Under review Under review Under review Under review Under review Under review Under review Scarlett Ezel
midnight tunic
Midnight Tunic.gif
270 16 +2% physical resistance
+3 magic level
Base cap 2 (capacity only) 1 Tick.png Class 4 Druid, Biochemist Timira The Many-Headed
dawnfire sherwani
Dawnfire Sherwani.gif
270 16 -1% earth resistance
+4% fire resistance
+2 magic level
Base cap 2 (capacity only) 1 Tick.png Class 4 Sorcerer, Alchemist Timira The Many-Headed
falcon plate
Falcon Plate.gif
300 18 +4% physical resistance
+3 shielding
Base cap 2 (capacity only) 2 Tick.png Class 4 Knight, Gladiator Grand Master Oberon
ghazbaran oyoroi
Ghazbaran Oyoroi.gif
300 8 +4% energy resistance
-2% ice resistance
+3% physical resistance
12 flat fire/energy/ice/earth protection (Monk mantra)
+3 fist fighting
+1 magic level
Base cap 2 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Grand Master Oberon
mantric battleplate
Mantric Battleplate.gif
300 17 +3% fire resistance
+4% physical resistance
13 flat fire/energy/ice/earth protection (Monk mantra)
+2 fist fighting
Base cap 2 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Morgaroth
merudri battle mail
Merudri Battle Mail.gif
300 33 +3% physical resistance
+4% fire/ice resistance
17 flat fire/energy/ice/earth protection (Monk mantra)
+4 fist fighting
+1 magic level
Spell augment: greater tiger clash: +5% life leech
flurry of blows: +3% life leech
Base cap 3 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Stone Gorgon
dawnwatcher tunic
370 17 +2% physical resistance
+3 magic level
Base cap 2 (capacity only) 2 Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Minion of Devovorga
royal sandplate
Royal Sandplate.gif
350 18 +3% physical resistance (Paladin)
+3% physical resistance (Knight)
+3% physical resistance (Thief)
+2% physical resistance (Sorcerer)
+2% physical resistance (Druid)
+5% earth resistance (Sorcerer)
+5% earth resistance (Druid)
+4% earth resistance (Paladin)
+4% earth resistance (Knight)
+4% earth resistance (Thief)
+2 sword fighting (Knight, Thief)
+2 club fighting (Knight)
+2 axe fighting (Knight)
+2 distance fighting (Paladin)
+2 magic level (Sorcerer, Druid)
Base cap 2 (capacity only) 2 Tick.png Class 4 All Urbatulhu The Combustor
hellforged plate
Hellforged Plate.gif
450 19 +3% physical resistance
+5% earth resistance
+2 sword fighting (Knight, Thief)
+2 club fighting (Knight)
+2 axe fighting (Knight)
+2 distance fighting (Paladin)
+2 magic level (Sorcerer, Druid)
Base cap 2 (capacity only) 2 Tick.png Class 4 All Morgaroth
merudri nanbando
Merudri Nanbando.gif
550 18 +3% physical resistance
+5% earth resistance
13 flat fire/energy/ice/earth protection (Monk mantra)
+3 fist fighting
Spell augment: greater flurry of blows: +8% critical extra damage
Base cap 2 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Urbatulhu The Combustor
grand falcon plate
650 23 +4% physical/ice resistance
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
Base cap 3 (capacity only) 2 Tick.png Class 4 Knight, Gladiator Elrydan
gnomish cuirass
Gnomish Cuirass.gif
650 23 +4% physical/ice resistance
14 flat fire/energy/ice/earth protection (Monk mantra)
+3 fist fighting
Base cap 3 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Elrydan
carapace of redacted truths
650 33 +5% earth resistance
+4% physical resistance
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) 2 Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Keeper of Secrets
emerald herald plate
Emerald Herald Plate.gif
650 33 +6% fire resistance
+4% ice resistance
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
+3 distance fighting (Paladin)
Base cap 3 (capacity only) 2 Tick.png Class 4 All Stone Gorgon
abyssal plate
650 33 +4% energy resistance
+6% fire resistance
+2% healing boost
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
Base cap 3 (capacity only) 2 Tick.png Class 4 Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw Abyssal King
destiny plate
650 35 +6% physical resistance
+5% ice resistance
+1% physical and magic damage boost
+5 sword fighting (Knight, Thief)
+5 club fighting (Knight)
+5 axe fighting (Knight)
+5 distance fighting (Paladin)
+5 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) 3 Tick.png Class 4 All Rekgor The Lootking
death oyoroi
Death Oyoroi.gif
650 35 +6% physical resistance
+7% fire resistance
16 flat fire/energy/ice/earth protection (Monk mantra)
+2% experience boost
+2% task experience boost
+4 fist fighting
+1 magic level
Base cap 3 (capacity only) 2 Tick.png Class 4 Monk, Exalted Monk Kraken
soulflare emerald herald plate
Soulflare Emerald Herald Plate2.gif
750 40 +6% fire resistance
+7% ice resistance
+4 sword fighting (Knight, Thief)
+4 club fighting (Knight)
+4 axe fighting (Knight)
Base cap 3 (capacity only) 2 Tick.png Class 4 All Gear Evolution system Emerald Herald Powercrystal.gif
chocolate plate
Chocolate Plate.gif
800 33 +6% holy resistance
+5% physical resistance
+3% healing boost
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
Base cap 3 (capacity only) 2 Tick.png Class 4 All Sugar Mommy
Sugar Daddy
halloween armor
Halloween Armor.gif
Under review Under review Under review Under review Under review Under review Under review 2025 Halloween Event Exclusive
winter king plate
Winter King Plate.gif
700 35 +5% physical resistance
+6% ice resistance
+1% experience boost
+4 sword fighting (Knight, Thief)
+4 club fighting (Knight)
+4 axe fighting (Knight)
+4 fist fighting (Monk)
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) 2 Tick.png Class 4 All 2025 Winter Event Exclusive
cinderforged plate
Cinderforged Plate.gif
850 35 +5% physical resistance
+7% fire resistance
+1% experience boost
+1% task experience boost
+5 sword fighting (Knight, Thief)
+5 club fighting (Knight)
+5 axe fighting (Knight)
+5 fist fighting (Monk)
+5 magic level (Sorcerer, Druid)
Base cap 0 (capacity only) 2 Tick.png Class 4 All 2026 Spark of the Cinder Event Exclusive
About this entry

Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.

Original source record: Armors

Verification evidence
  • Classic item definitions
  • Classic weapon registration
  • Classic equipment registration
  • Classic native item parser
  • Classic native item defaults
  • Classic native item display units
  • Classic native weapon requirements
  • Classic native equipment requirements and bonuses
  • Classic native stat calculation
  • Classic native item classification
  • Classic wand damage elements
  • Classic vocation identities
  • Classic wand attack dispatcher

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