Armors
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The list below contains the most important armors, specially those that are loot from bosses.
It means you can still find different armors somewhere, but it might be not as good as the ones on this list.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Arm: amount of armor obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Attunement Rank: maximum soul attunement rank that it holds
- Slots: amount of imbuement slots that it has
- Tierable: shows if the item can be used on the exaltation forge
- Vocation: vocations that are able to wear/equip it
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Arm | Bonuses | Attunement Rank | Slots | Tierable | Vocation | Obtainable Through |
|---|---|---|---|---|---|---|---|---|
| demon armor |
0 | 8 | +2% fire resistance +1 magic level (Sorcerer, Druid) +1 sword fighting (Knight, Thief) +1 axe fighting (Knight) +1 club fighting (Knight) +1 distance fighting (Paladin) |
Base cap 2 (capacity only) | 2 | All | Store | |
| golden armor |
0 | 14 | No static bonuses | Base cap 4 (capacity only) | 2 | Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw | Behemoth Quest mad mage, falcon knight, falcon paladin, juggernaut, undead dragon, warlock |
|
| blue robe |
0 | 11 | No static bonuses | Base cap 0 (capacity only) | 2 | All | mad mage, banshee, lich, quara mantassin, warlock | |
| lion plate |
0 | 16 | +2% physical resistance +2 sword fighting +2 club fighting +2 axe fighting |
Base cap 2 (capacity only) | 2 | Knight, Gladiator, Thief, Ninja | Drume | |
| master archer's armor |
100 | 15 | +3 distance fighting | Base cap 0 (capacity only) | 1 | Paladin, Sniper | The Inquisition Quest | |
| fireborn giant armor |
100 | 15 | +5% fire resistance -5% ice resistance +2 sword fighting |
Base cap 0 (capacity only) | 1 | Knight, Gladiator | The Inquisition Quest | |
| robe of the underworld |
100 | 12 | +12% death resistance -12% holy resistance |
Base cap 0 (capacity only) | 1 | Sorcerer, Alchemist | The Inquisition Quest | |
| dracola armor |
150 | 11 | +1% physical resistance +2% fire resistance +1 sword fighting (Knight, Thief) +1 club fighting (Knight) +1 axe fighting (Knight) +1 distance fighting (Paladin) +1 fist fighting (Monk) +1 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | 1 | All | Dracola | |
| depth lorica |
150 | 16 | +5% death resistance +3 distance fighting |
Base cap 2 (capacity only) | 2 | Paladin, Sniper, Gunslinger, Outlaw | Jaul | |
| juggerscale armor |
200 | 11 | +2% physical resistance +1 sword fighting (Knight, Thief) +1 club fighting (Knight) +1 axe fighting (Knight) +1 distance fighting (Paladin) +1 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | 1 | All | Jotunn | |
| ornate chestplate |
200 | 16 | +2% physical resistance +3 shielding |
Base cap 2 (capacity only) | 2 | Knight, Gladiator | Jaul | |
| zaoan monk robe |
230 | 7 | +3% physical resistance 11 flat fire/energy/ice/earth protection (Monk mantra) +3 fist fighting Spell augment: mystic repulse: +10% critical extra damage |
Base cap 2 (capacity only) | 2 | Monk, Exalted Monk | Drume | |
| cobra plate |
Under review | Under review | Under review | Under review | Under review | Under review | Under review | Scarlett Ezel |
| midnight tunic |
270 | 16 | +2% physical resistance +3 magic level |
Base cap 2 (capacity only) | 1 | Druid, Biochemist | Timira The Many-Headed | |
| dawnfire sherwani |
270 | 16 | -1% earth resistance +4% fire resistance +2 magic level |
Base cap 2 (capacity only) | 1 | Sorcerer, Alchemist | Timira The Many-Headed | |
| falcon plate |
300 | 18 | +4% physical resistance +3 shielding |
Base cap 2 (capacity only) | 2 | Knight, Gladiator | Grand Master Oberon | |
| ghazbaran oyoroi |
300 | 8 | +4% energy resistance -2% ice resistance +3% physical resistance 12 flat fire/energy/ice/earth protection (Monk mantra) +3 fist fighting +1 magic level |
Base cap 2 (capacity only) | 2 | Monk, Exalted Monk | Grand Master Oberon | |
| mantric battleplate |
300 | 17 | +3% fire resistance +4% physical resistance 13 flat fire/energy/ice/earth protection (Monk mantra) +2 fist fighting |
Base cap 2 (capacity only) | 2 | Monk, Exalted Monk | Morgaroth | |
| merudri battle mail |
300 | 33 | +3% physical resistance +4% fire/ice resistance 17 flat fire/energy/ice/earth protection (Monk mantra) +4 fist fighting +1 magic level Spell augment: greater tiger clash: +5% life leech flurry of blows: +3% life leech |
Base cap 3 (capacity only) | 2 | Monk, Exalted Monk | Stone Gorgon | |
| dawnwatcher tunic |
370 | 17 | +2% physical resistance +3 magic level |
Base cap 2 (capacity only) | 2 | Sorcerer, Alchemist, Druid, Biochemist | Minion of Devovorga | |
| royal sandplate |
350 | 18 | +3% physical resistance (Paladin) +3% physical resistance (Knight) +3% physical resistance (Thief) +2% physical resistance (Sorcerer) +2% physical resistance (Druid) +5% earth resistance (Sorcerer) +5% earth resistance (Druid) +4% earth resistance (Paladin) +4% earth resistance (Knight) +4% earth resistance (Thief) +2 sword fighting (Knight, Thief) +2 club fighting (Knight) +2 axe fighting (Knight) +2 distance fighting (Paladin) +2 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | 2 | All | Urbatulhu The Combustor | |
| hellforged plate |
450 | 19 | +3% physical resistance +5% earth resistance +2 sword fighting (Knight, Thief) +2 club fighting (Knight) +2 axe fighting (Knight) +2 distance fighting (Paladin) +2 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | 2 | All | Morgaroth | |
| merudri nanbando |
550 | 18 | +3% physical resistance +5% earth resistance 13 flat fire/energy/ice/earth protection (Monk mantra) +3 fist fighting Spell augment: greater flurry of blows: +8% critical extra damage |
Base cap 2 (capacity only) | 2 | Monk, Exalted Monk | Urbatulhu The Combustor | |
| grand falcon plate |
650 | 23 | +4% physical/ice resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) |
Base cap 3 (capacity only) | 2 | Knight, Gladiator | Elrydan | |
| gnomish cuirass |
650 | 23 | +4% physical/ice resistance 14 flat fire/energy/ice/earth protection (Monk mantra) +3 fist fighting |
Base cap 3 (capacity only) | 2 | Monk, Exalted Monk | Elrydan | |
| carapace of redacted truths |
650 | 33 | +5% earth resistance +4% physical resistance +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | 2 | Sorcerer, Alchemist, Druid, Biochemist | Keeper of Secrets | |
| emerald herald plate |
650 | 33 | +6% fire resistance +4% ice resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) |
Base cap 3 (capacity only) | 2 | All | Stone Gorgon | |
| abyssal plate |
650 | 33 | +4% energy resistance +6% fire resistance +2% healing boost +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) |
Base cap 3 (capacity only) | 2 | Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw | Abyssal King | |
| destiny plate |
650 | 35 | +6% physical resistance +5% ice resistance +1% physical and magic damage boost +5 sword fighting (Knight, Thief) +5 club fighting (Knight) +5 axe fighting (Knight) +5 distance fighting (Paladin) +5 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | 3 | All | Rekgor The Lootking | |
| death oyoroi |
650 | 35 | +6% physical resistance +7% fire resistance 16 flat fire/energy/ice/earth protection (Monk mantra) +2% experience boost +2% task experience boost +4 fist fighting +1 magic level |
Base cap 3 (capacity only) | 2 | Monk, Exalted Monk | Kraken | |
| soulflare emerald herald plate |
750 | 40 | +6% fire resistance +7% ice resistance +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) |
Base cap 3 (capacity only) | 2 | All | Gear Evolution system |
|
| chocolate plate |
800 | 33 | +6% holy resistance +5% physical resistance +3% healing boost +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) |
Base cap 3 (capacity only) | 2 | All | Sugar Mommy Sugar Daddy |
|
| halloween armor |
Under review | Under review | Under review | Under review | Under review | Under review | Under review | 2025 Halloween Event Exclusive |
| winter king plate |
700 | 35 | +5% physical resistance +6% ice resistance +1% experience boost +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 fist fighting (Monk) +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | 2 | All | 2025 Winter Event Exclusive | |
| cinderforged plate |
850 | 35 | +5% physical resistance +7% fire resistance +1% experience boost +1% task experience boost +5 sword fighting (Knight, Thief) +5 club fighting (Knight) +5 axe fighting (Knight) +5 fist fighting (Monk) +5 magic level (Sorcerer, Druid) |
Base cap 0 (capacity only) | 2 | All | 2026 Spark of the Cinder Event Exclusive |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Original source record: Armors
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher