Boots
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The list below contains the most important boots, specially those that are loot from bosses.
It means you can still find different boots somewhere, but it might be not as good as the ones on this list.
Different than some equipment parts, boots can't be imbuiable so it don't hold any imbuement slots.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Arm: amount of armor obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Attunement Rank: maximum soul attunement rank that it holds
- Tierable: shows if the item can be used on the exaltation forge
- Vocation: vocations that are able to wear/equip it
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Arm | Bonuses | Attunement Rank | Tierable | Vocation | Obtainable Through |
|---|---|---|---|---|---|---|---|
| pair of soft boots |
0 | 0 | Under review | Base cap 0 (capacity only) | All | Store aqua demon, tideclaw coralcrest, tideclaw sage, tideclaw scout, tideclaw shellguard, tideclaw spearfin |
|
| golden boots |
0 | 3 | +1% physical resistance | Base cap 2 (capacity only) | All | Store | |
| draken boots |
80 | 3 | +15 movement speed | Base cap 0 (capacity only) | Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw | draken abomination, draken elite | |
| dracola boots |
150 | 3 | +2% death resistance +1% fire resistance +7 movement speed |
Base cap 2 (capacity only) | All | Dracola | |
| depth calcei |
150 | 3 | +2% physical resistance -5 movement speed |
Base cap 2 (capacity only) | Knight, Gladiator, Thief, Ninja | Jaul | |
| ix footwraps |
Under review | Under review | Under review | Under review | Under review | Under review | Drume |
| juggerscale boots |
200 | 3 | +1% death resistance +15 movement speed +1 sword fighting (Knight, Thief) +1 club fighting (Knight) +1 axe fighting (Knight) +1 distance fighting (Paladin) +1 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | All | Jotunn | |
| cobra boots |
350 | 3 | +2% physical resistance | Base cap 2 (capacity only) | Knight, Gladiator | Scarlett Ezel | |
| feverbloom boots |
270 | 2 | +3% ice resistance +7 movement speed (Sorcerer) +1 distance fighting (Sorcerer) |
Base cap 2 (capacity only) | Paladin, Sniper, Gunslinger, Outlaw | Timira The Many-Headed | |
| frostflower boots |
Under review | 3 | +2% physical resistance +3% ice resistance |
Base cap 2 (capacity only) | Under review | Timira The Many-Headed | |
| falcon boots |
300 | 3 | +3% physical resistance +2% ice resistance +1 sword fighting +1 club fighting +1 axe fighting +1 distance fighting |
Base cap 2 (capacity only) | Thief, Ninja, Paladin, Sniper, Knight, Gladiator, Gunslinger, Outlaw | Grand Master Oberon | |
| dawnwatcher boots |
370 | 3 | +2% physical resistance +15 movement speed +2 magic level |
Base cap 2 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Minion of Devovorga | |
| royal sand boots |
350 | 3 | +3% physical resistance +2 sword fighting (Knight, Thief) +2 club fighting (Knight) +2 axe fighting (Knight) +2 distance fighting (Paladin) +2 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | All | Urbatulhu The Combustor | |
| hellforged boots |
450 | 4 | +3% physical resistance +2 sword fighting (Knight, Thief) +2 club fighting (Knight) +2 axe fighting (Knight) +2 distance fighting (Paladin) +2 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | All | Morgaroth | |
| gnomish footwraps |
550 | 16 | +3% fire resistance +4% physical resistance +3 fist fighting |
Base cap 3 (capacity only) | Monk, Exalted Monk | Keeper of Secrets | |
| halloween boots |
600 | 16 | +8% death resistance +5% physical resistance +2% experience boost +2% monster orb finding +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +3 fist fighting (Monk) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | 2025 Halloween Event Exclusive | |
| grand falcon boots |
650 | 6 | +4% earth/physical resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Elrydan | |
| secretkeeper sabatons |
650 | 16 | +4% energy resistance +5% physical resistance +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Keeper of Secrets | |
| emerald herald boots |
650 | 16 | +4% fire resistance +5% physical resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Stone Gorgon | |
| abyssal boots |
650 | 16 | +4% energy resistance +5% physical resistance +3% healing boost +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin, Gunslinger) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw | Abyssal King | |
| eldritch monk boots |
650 | 27 | +5% physical/fire resistance +2% experience boost +2% task experience boost +5 fist fighting +1 magic level |
Base cap 0 (capacity only) | Monk, Exalted Monk | Abyssal King | |
| soulflare emerald herald boots |
750 | 22 | +6% fire/physical resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Gear Evolution system |
|
| chocolate boots |
800 | 16 | +4% holy/physical resistance +3% healing boost +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 distance fighting (Paladin) +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Sugar Mommy Sugar Daddy |
|
| winter king boots |
700 | 25 | +5% ice resistance +4% physical resistance +1% experience boost +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +4 fist fighting (Monk) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | 2025 Winter Event Exclusive | |
| treader of torment |
800 | 23 | +8% holy resistance +5% physical resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Ascending Ferumbras | |
| cinderforged boots |
850 | 25 | +6% fire resistance +5% physical resistance +1% experience boost +1% task experience boost +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 distance fighting (Paladin) +4 fist fighting (Monk) +4 magic level (Sorcerer, Druid) |
Base cap 0 (capacity only) | All | 2026 Spark of the Cinder Event Exclusive |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher