Crossbows
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The list below contains the most important crossbows, specially those that are loot from bosses.
It means you can still find different crossbows somewhere, but it might be not as good as the ones on this list.
They also can only the wore by paladins.
Bows and Crossbows in general can a hit% modifier which can be named as "precision".
Since not all hits are 100% accurate, having a higher hit% gives you a higher chance to successfully deal damage through your weapon.
Bows have a higher hit chance but with ammos that deal less damage.
Crossbows have a lower hit chance but with ammos that deal more damage.
Some weapons may have a "fire" or "ice enchantment".
Having Dreamfrost Crossbow as an example, 50% of the damage dealt will be converted to ice damage.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Range: how distant you can be from the target and still deal damage to him
- Atk: amount of attack obtained while wearing it
- Hit%: how increased is your chance to successfully deal damage by using it
- Bonuses: bonuses obtained while wearing it
- Augment: passive bonuses which usually increases ovearll spells damage
- Slots: amount of imbuement slots that it has
- Tierable: shows if the item can be used on the exaltation forge
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Range | Atk | Hit% | Bonuses | Augment | Slots | Classification | Obtainable Through |
|---|---|---|---|---|---|---|---|---|---|
| dual golden bow |
8 | 6 | +1 weapon attack | +3 percentage points | No static bonuses | No base augment | 3 | 0 | Store |
| crossbow |
0 | 6 | +0 weapon attack | +2 percentage points | No static bonuses | No base augment | 3 | 0 | dwarf soldier, minotaur archer, orc marauder, dragon |
| ornate crossbow |
Equip: 0 Attack: 50 |
6 | +1 weapon attack | +2 percentage points | No static bonuses | No base augment | 0 | 0 | deepling guard, deepling spellsinger, deepling tyrant, naga archer |
| royal crossbow |
Equip: 125 Attack: 130 |
6 | +5 weapon attack | +3 percentage points | No static bonuses | No base augment | 3 | 0 | The Inquisition Quest |
| abyss stingbow |
250 | 5 | +6 weapon attack | +8 percentage points | No static bonuses | No base augment | 3 | 0 | Obliterator |
| naga crossbow |
250 | 6 | +8 weapon attack | +6 percentage points | +4% earth resistance +2 distance fighting |
No base augment | 3 | 4 | Timira The Many-Headed |
| cobra crossbow |
350 | 5 | +7 weapon attack | +5 percentage points | +2 distance fighting | No base augment | 3 | 4 | Scarlett Ezel |
| royal sand crossbow |
350 | 6 | +10 weapon attack | +6 percentage points | +10% life leech amount +3 distance fighting |
No base augment | 3 | 4 | Urbatulhu The Combustor |
| hellforged crossbow |
Equip: 450 Attack: 500 |
6 | +10 weapon attack | +6 percentage points | +4% fire resistance +38% critical damage +3 distance fighting |
No base augment | 3 | 4 | Morgaroth |
| dreamfire crossbow |
600 | 6 | +14 weapon attack; 50% converted to fire | +6 percentage points | +4% fire resistance +40% critical damage +3 distance fighting |
No base augment | 3 | 4 | Summer Champion Belathriel, Emperor Aredhel |
| dreamfrost crossbow |
600 | 6 | +14 weapon attack; 50% converted to ice | +6 percentage points | +4% ice resistance +40% critical damage +3 distance fighting |
No base augment | 3 | 4 | Winter Champion Lumithriel, Emperor Aredhel |
| crossbow of destruction |
750 | 6 | +14 weapon attack; 75% converted to energy | +5 percentage points | +5% earth resistance +42% critical damage +5% life leech amount +5 distance fighting |
No base augment | 3 | 4 | World Devourer |
| cinderforged crossbow |
850 | 6 | +22 weapon attack; 75% converted to fire | +6 percentage points | +4% fire resistance +5 distance fighting |
No base augment | 3 | 4 | 2026 Spark of the Cinder Event Exclusive |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Original source record: Crossbows
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher