World Devourer
Boss
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Boss Info
Classification: Archfoe
Location: The Void
Base health: 10,000,000
Base kill EXP: 12,500,000
These are the base monster values. Solo mode, difficulty and event scaling can change health. Base kill EXP is separate from scripted encounter rewards; player EXP stages and boosts also affect the final gain. Encounter phases and mechanics can apply additional rules; the loot review is described separately below.
Bosstiary Progress
Prowess: 5 kills
Expertise: 20 kills
Mastery: 40 kills
Loot Table
Reward Chest drops. These are the current rewards rolled for eligible participants. An equipment bag or chest is a drop of its own; its contents are obtained by opening it and are not separate boss rolls.
Base chance: before personal bonuses, world boosts, Boss Fight difficulty and Solo reductions. Participation determines which reward pool is used. Identical repeated entries are shown as separate rolls per reward.
Reward phase: world devourer.
Equipment and special drops
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 0.8% | 1 | All participation tiers | |
| 1 | 1.2% | 1 | All participation tiers |
Supplies and currencies
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1–4 | 8.68% | 1 | All participation tiers | |
| 1 | 5.14% | 1 | All participation tiers | |
| 1–2 | 4% | 1 | All participation tiers | |
| 1–2 | 4.29% | 1 | All participation tiers | |
| 1–2 | 4.86% | 1 | All participation tiers | |
| 1 | 3.71% | 1 | All participation tiers | |
| 2–5 | 4.86% | 1 | All participation tiers | |
| 1–5 | 10.29% | 1 | All participation tiers | |
| 1–5 | 8.29% | 1 | All participation tiers | |
| 1–16 | 9.43% | 1 | All participation tiers | |
| 1–16 | 10% | 1 | All participation tiers | |
| 1–16 | 17.14% | 1 | All participation tiers | |
| 3–6 | 100% | 1 | All participation tiers |
Vocation gems
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers |
Pet upgrades
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.88% | 1 | All participation tiers | |
| 1 | 1.82% | 1 | All participation tiers | |
| 1 | 1.82% | 1 | All participation tiers | |
| 1 | 1.82% | 1 | All participation tiers | |
| 1 | 1.82% | 1 | All participation tiers |
Standard Boss Fight difficulty adds 20% to the base loot multiplier per difficulty step (1.0× at difficulty 1; 2.8× at difficulty 10). Solo keeps 65% of the final chance after its 100% cap. These modifiers apply only to encounters using those modes. See Boss Mechanics for participation and reward rules.
Location
1. Take the waypoint to Orr - Cursebite Widows
2. Follow the maps below to find The Void entrance.
3. Into The Void, follow this way to find the gate.
4. At the gate, follow this way to proceed.
5. Once you reach the crossroads, pay attention:
- Every corner of the map has one special tile at the end that switches color to pink once you step on them.
- You must figure out the correct order in order to proceed.
- Stepping on the wrong tile teleports you back to the center of the room.
View original animation: World_devourer_crossroads_1.gif (13.9 MB)
6. Once done, return to the center of the map, go up the stairs and enter on the dimensional portal.
View original animation: World_devourer_crossroads_2.gif (10.5 MB)
7. The next room is linear, so follow the only available way to reach the boss lever room.
To face World Devourer, pull the lever. You can go either solo or with other 11 players.
Boss Mechanics
Inside the boss room, after a few seconds, a Purple Vortex will show up on random locations.
Make World Devourer to stand on it, so it will turn into a Green Vortex.
Every time the boss gets damaged, 3 mini bosses have a chance to spawn inside the room. They are:
- Disruption: if not killed under 20 seconds, transforms into an Overcharged Disruption, a stronger version.
- Greedy: immune to damage, must be lured into the green vortex to despawn.
- Frenzy: tough damage dealer, should be killed before targeting back the boss.
The battle ends as soon as you kill World Devourer.
Base HP and kill EXP corrected in their original locations. These are template values, not a guarantee of final encounter HP or total EXP. Loot source, quantities, participation tiers and repeated rolls were checked independently of generic XML drops. Unconfirmed legacy delivery is visibly labeled. Travel instructions, images and unrelated encounter walkthroughs were preserved; they are outside this field-level review.
Original source record: World Devourer
Verification evidence
- Classic World Devourer base definition
- Classic binary item catalog
- Classic item identities
- Classic Reward Chest pools and distribution
- Classic difficulty and Solo rules
- Classic reward chance calculation