Fists
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The list below contains the most important fist fighting weapons, specially those that are loot from bosses.
It means you can still find different weapons somewhere, but it might be not as good as the ones on this list.
Some swords have a defense modifier like juggerscale sword, for example (31 +2).
You can take an depth look into defense modifier here.
Monk weapons have something that is called elemental bond, like hellsteel katar for example.
It means that, if the weapon is bond to energy, all damage dealt by user attack spells will deal energy elemental damage.
They can only be wore by monks.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Atk: amount of attack obtained while wearing it
- Def: amount of defense obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Proc: temporary debuffs which can be triggered with a small chance, similar to bestiary charms
- Augment: passive bonuses which usually increases ovearll spells damage
- Slots: amount of imbuement slots that it has
- Tierable: shows if the item can be used on the exaltation forge
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Atk | Def | Bonuses | Proc | Augment | Slots | Classification | Obtainable Through |
|---|---|---|---|---|---|---|---|---|---|
| sai |
100 | 40 |
16 | +1 fist fighting | 1% Exposing Thrust chance | No base augment | 1 | 0 | The Pits of Inferno Quest |
| hellsteel katar |
300 | 67 |
17 | +4 fist fighting | 1% Lacerate chance | No base augment | 2 | 4 | Morgaroth |
| depth claws |
135 | 45 |
18 | +2 fist fighting +1 magic level |
1% Fierce Slash chance | No base augment | 2 | 0 | The Inquisition Quest |
| lion claws |
0 | 52 |
23 | +4 fist fighting | 1% Fierce Slash chance | No base augment | 2 | 4 | Drume |
| falcon sai |
300 | 58 |
20 | +4 fist fighting | 1% Exposing Thrust chance | No base augment | 2 | 4 | Grand Master Oberon |
| emerald herald bo |
550 | 72 |
20 | +4 fist fighting | 1% Crescent Sweep chance | No base augment | 2 | 4 | Stone Gorgon |
| royal sand katar |
500 | 63 |
16 | +3 fist fighting | 1% Lacerate chance | No base augment | 2 | 4 | Urbatulhu The Combustor |
| kraken claws |
600 | 74 |
23 | +4 fist fighting | 1% Fierce Slash chance | No base augment | 2 | 4 | Kraken |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher