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Fists

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The list below contains the most important fist fighting weapons, specially those that are loot from bosses.
It means you can still find different weapons somewhere, but it might be not as good as the ones on this list.

Some swords have a defense modifier like juggerscale sword, for example (31 +2).
You can take an depth look into defense modifier here.

Monk weapons have something that is called elemental bond, like hellsteel katar Energy Icon.gif for example.
It means that, if the weapon is bond to energy, all damage dealt by user attack spells will deal energy elemental damage.

They can only be wore by monks.

Subtitles:

  • Name: item name and how it looks like
  • Level: required level to wear/equip it
  • Atk: amount of attack obtained while wearing it
  • Def: amount of defense obtained while wearing it
  • Bonuses: bonuses obtained while wearing it
  • Proc: temporary debuffs which can be triggered with a small chance, similar to bestiary charms
  • Augment: passive bonuses which usually increases ovearll spells damage
  • Slots: amount of imbuement slots that it has
  • Tierable: shows if the item can be used on the exaltation forge
  • Obtainable Through: shows where you can obtain it

Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.

Name Level Atk Def Bonuses Proc Augment Slots Classification Obtainable Through
sai
POI Sai.gif
100 40 Physical Icon.png physical; energy bond 16 +1 fist fighting 1% Exposing Thrust chance No base augment 1 0 The Pits of Inferno Quest
hellsteel katar
300 67 Physical Icon.png physical; physical bond 17 +4 fist fighting 1% Lacerate chance No base augment 2 4 Morgaroth
depth claws
Depth Claws.gif
135 45 Physical Icon.png physical; Energy Icon.gif energy bond 18 +2 fist fighting
+1 magic level
1% Fierce Slash chance No base augment 2 0 The Inquisition Quest
lion claws
Lion Claws.gif
0 52 Physical Icon.png physical; Energy Icon.gif energy bond 23 +4 fist fighting 1% Fierce Slash chance No base augment 2 4 Drume
falcon sai
Falcon Sai.gif
300 58 Physical Icon.png physical; physical bond 20 +4 fist fighting 1% Exposing Thrust chance No base augment 2 4 Grand Master Oberon
emerald herald bo
Cobra Bo.gif
550 72 Physical Icon.png physical; earth bond 20 +4 fist fighting 1% Crescent Sweep chance No base augment 2 4 Stone Gorgon
royal sand katar
500 63 Physical Icon.png physical; physical bond 16 +3 fist fighting 1% Lacerate chance No base augment 2 4 Urbatulhu The Combustor
kraken claws
600 74 Physical Icon.png physical; energy bond 23 +4 fist fighting 1% Fierce Slash chance No base augment 2 4 Kraken
About this entry

Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.

Original source record: Fists

Verification evidence
  • Classic item definitions
  • Classic weapon registration
  • Classic equipment registration
  • Classic native item parser
  • Classic native item defaults
  • Classic native item display units
  • Classic native weapon requirements
  • Classic native equipment requirements and bonuses
  • Classic native stat calculation
  • Classic native item classification
  • Classic wand damage elements
  • Classic vocation identities
  • Classic wand attack dispatcher

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