Daggers
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The list below contains the most important daggers, specially those that are loot from bosses.
It means you can still find different daggers somewhere, but it might be not as good as the ones on this list.
Some daggers have a defense modifier like naga blade, for example (31 +1).
You can take an depth look into defense modifier here.
They also can only the wore by thieves.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Atk: amount of attack obtained while wearing it
- Def: amount of defense obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Augment: passive bonuses which usually increases ovearll spells damage
- Slots: amount of imbuement slots that it has
- Tierable: shows if the item can be used on the exaltation forge
- Vocation: vocations that are able to wear/equip it
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Atk | Def | Bonuses | Augment | Slots | Classification | Vocation | Obtainable Through |
|---|---|---|---|---|---|---|---|---|---|
| meteor dagger |
8 | 21 |
16 +1 modifier | No static bonuses | No base augment | 2 | 0 | Thief, Ninja | Store |
| lucky dagger |
8 | 39 |
16 +1 modifier | +1% critical hit chance | No base augment | 2 | 0 | Thief, Ninja | Store |
| lion blade |
0 | 8 |
31 +1 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Drume |
| assassin dagger |
Equip: 0 Attack: 40 |
42 |
12 -2 modifier | No static bonuses | No base augment | 2 | 0 | All | frazzlemaw, guzzlemaw, draken elite, fury |
| nightmare blade |
Equip: 0 Attack: 70 |
42 |
23 -3 modifier | No static bonuses | No base augment | 2 | 0 | All | frazzlemaw, guzzlemaw, grim reaper |
| reinforced steel dagger |
75 | 43 |
14 | No static bonuses | No base augment | 2 | 0 | Thief, Ninja | The Pits of Inferno Quest |
| juggerscale dagger |
200 | 22 |
26 +1 modifier | +2 sword fighting | No base augment | 2 | 0 | Thief, Ninja | Jotunn |
| abyss dagger |
250 | 22 |
27 +2 modifier | +2 sword fighting | No base augment | 2 | 0 | Thief, Ninja | Obliterator |
| naga blade |
250 | 8 |
31 +3 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Timira The Many-Headed |
| cobra blade |
Equip: 350 Attack: 270 |
8 |
33 | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Scarlett Ezel |
| royal sandfang |
350 | 44 |
30 +1 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Urbatulhu The Combustor |
| hellforged dagger |
Equip: 450 Attack: 500 |
10 |
34 +1 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Morgaroth |
| dreamfire dagger |
600 | 10 |
34 +1 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Summer Champion Belathriel |
| dreamfrost dagger |
600 | 10 |
34 +1 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Winter Champion Lumithriel |
| emerald herald dagger |
650 | 10 |
34 +1 modifier | +3 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Stone Gorgon |
| kraken dagger |
600 | 20 |
34 +1 modifier | +4 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Kraken |
| blade of destruction |
750 | 19 |
33 +1 modifier | +3% life leech amount +5 sword fighting |
No base augment | 2 | 4 | Thief, Ninja | World Devourer |
| soulflare emerald herald dagger |
750 | 20 |
34 +1 modifier | +5 sword fighting | No base augment | 2 | 4 | Thief, Ninja | Gear Evolution system |
| ferumbras' dagger |
800 | 10 |
34 +1 modifier | +3% critical damage +5 sword fighting |
No base augment | 2 | 4 | Thief, Ninja | Ascending Ferumbras |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Original source record: Daggers
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher