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Legs

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The list below contains the most important legs, specially those that are loot from bosses.
It means you can still find different legs somewhere, but it might be not as good as the ones on this list.

Different than some equipment parts, legs can't be imbuiable so it don't hold any imbuement slots.

Subtitles:

  • Name: item name and how it looks like
  • Level: required level to wear/equip it
  • Arm: amount of armor obtained while wearing it
  • Bonuses: bonuses obtained while wearing it
  • Attunement Rank: maximum soul attunement rank that it holds
  • Tierable: shows if the item can be used on the exaltation forge
  • Vocation: vocations that are able to wear/equip it
  • Obtainable Through: shows where you can obtain it

Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.

Item Level Arm Bonuses Attunement Rank Tierable Vocation Obtainable Through
dragon scale legs
Dragon Scale Legs.gif
0 8 +2% earth resistance Base cap 2 (capacity only) Cross.png Class 0 All Store
demon legs
Demon Legs.gif
0 6 +2% fire resistance
+1 magic level (Sorcerer, Druid)
+1 sword fighting (Knight, Thief)
+1 axe fighting (Knight)
+1 club fighting (Knight)
+1 distance fighting (Paladin)
Base cap 2 (capacity only) Cross.png Class 0 All Store
lion legs
Lion Legs.gif
0 9 +1% physical/earth resistance
+1 sword fighting
+1 club fighting
+1 axe fighting
Base cap 2 (capacity only) Tick.png Class 4 Thief, Ninja, Knight, Gladiator Drume
depth ocrea
Depth Ocrea.gif
130 8 +15% mana drain resistance Base cap 2 (capacity only) Cross.png Class 0 Sorcerer, Alchemist, Druid, Biochemist Tanjis
dracola legs
Dracola Legs.gif
150 7 +1% physical/fire resistance Base cap 2 (capacity only) Cross.png Class 0 All Dracola
ornate legs
Ornate Legs.gif
185 8 +2% physical resistance Base cap 2 (capacity only) Cross.png Class 0 Knight, Gladiator Jaul
Obujos
juggerscale legs
Juggerscale Legs.gif
200 8 +1% physical resistance
+1 sword fighting (Knight, Thief)
+1 club fighting (Knight)
+1 axe fighting (Knight)
+1 distance fighting (Paladin)
+1 magic level (Sorcerer, Druid)
Base cap 2 (capacity only) Cross.png Class 0 All Jotunn
midnight sarong
Midnight Sarong.gif
270 8 +3% ice resistance
+2 magic level
Base cap 2 (capacity only) Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Timira The Many-Headed
cobra greaves
Cobra Greaves.gif
350 10 +2% physical resistance
+3% earth resistance
+1 magic level
Base cap 2 (capacity only) Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Scarlett Ezel
dawnfire pantaloons
Dawnfire Pantaloons.gif
270 8 +2% physical resistance
+2 magic level
Base cap 2 (capacity only) Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Timira The Many-Headed
falcon greaves
Falcon Greaves.gif
300 10 +3% physical/ice resistance
+2 sword fighting
+2 club fighting
+2 axe fighting
+2 distance fighting
Base cap 2 (capacity only) Tick.png Class 4 Thief, Ninja, Paladin, Sniper, Knight, Gladiator, Gunslinger, Outlaw Grand Master Oberon
legs of wisdom
300 10 +3% energy/physical/ice resistance
5 flat fire/energy/ice/earth protection (Monk mantra)
+3 fist fighting
Base cap 2 (capacity only) Tick.png Class 4 Monk, Exalted Monk Grand Master Oberon
dawnwatcher pantaloons
370 10 +3% physical resistance
+3 magic level
Base cap 2 (capacity only) Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Minion of Devovorga
jungle survivor legs
450 13 +3% physical resistance
+5% ice resistance
5 flat fire/energy/ice/earth protection (Monk mantra)
+4 fist fighting
Base cap 3 (capacity only) Tick.png Class 4 Monk, Exalted Monk Elrydan
royal sand greaves
Royal Sand Greaves.gif
350 9 +3% physical resistance
+4% earth resistance (Sorcerer)
+4% earth resistance (Druid)
+3% earth resistance (Paladin)
+3% earth resistance (Knight)
+3% earth resistance (Thief)
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
+3 magic level (Sorcerer, Druid)
+3 distance fighting (Paladin)
Base cap 2 (capacity only) Tick.png Class 4 All Urbatulhu The Combustor
hellforged greaves
Hellforged Greaves.gif
450 10 +3% physical resistance
+4% fire resistance
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
+3 magic level (Sorcerer, Druid)
+3 distance fighting (Paladin)
Base cap 2 (capacity only) Tick.png Class 4 All Morgaroth
grand falcon greaves
650 13 +4% physical/ice resistance
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
+3 distance fighting (Paladin)
+3 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 All Elrydan
shelftread greaves
650 22 +4% physical resistance
+5% energy resistance
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 Sorcerer, Alchemist, Druid, Biochemist Keeper of Secrets
jade legs
650 27 +4% physical resistance
+5% fire resistance
6 flat fire/energy/ice/earth protection (Monk mantra)
+2% experience boost
+2% task experience boost
+5 fist fighting
+1 magic level
Base cap 3 (capacity only) Tick.png Class 4 Monk, Exalted Monk Keeper of Secrets
emerald herald legs
Emerald Herald Legs.gif
650 22 +5% physical resistance
+4% ice resistance
+4 sword fighting (Knight, Thief)
+4 club fighting (Knight)
+4 axe fighting (Knight)
+4 distance fighting (Paladin)
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 All Stone Gorgon
abyssal legs
650 22 +5% physical resistance
+4% energy resistance
+3% healing boost
+3 sword fighting (Knight, Thief)
+3 club fighting (Knight)
+3 axe fighting (Knight)
+3 distance fighting (Paladin, Gunslinger)
+3 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw Abyssal King
mutant hide trousers
650 22 +5% physical resistance
+6% ice resistance
8 flat fire/energy/ice/earth protection (Monk mantra)
+4 fist fighting
+1 magic level
Base cap 3 (capacity only) Tick.png Class 4 Monk, Exalted Monk Kraken
soulflare emerald herald legs
Soulflare Emerald Herald Legs2.gif
750 30 +6% physical/ice resistance
+4 sword fighting (Knight, Thief)
+4 club fighting (Knight)
+4 axe fighting (Knight)
+4 distance fighting (Paladin)
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 All Gear Evolution system Emerald Herald Powercrystal.gif
chocolate legs
Chocolate Legs.gif
800 22 +4% holy resistance
+5% physical resistance
+3% healing boost
+5 sword fighting (Knight, Thief)
+5 club fighting (Knight)
+5 axe fighting (Knight)
+5 distance fighting (Paladin)
+5 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 All Sugar Mommy
Sugar Daddy
halloween legs
Halloween Legs.gif
600 22 +9% physical resistance
+8% death resistance
+2% experience boost
+2% monster orb finding
+4 sword fighting (Knight, Thief)
+4 club fighting (Knight)
+4 axe fighting (Knight)
+4 distance fighting (Paladin)
+4 fist fighting (Monk)
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 All 2025 Halloween Event Exclusive
winter king legs
Winter King Legs2.gif
700 27 +5% physical resistance
+6% ice resistance
+1% experience boost
+4 sword fighting (Knight, Thief)
+4 club fighting (Knight)
+4 axe fighting (Knight)
+4 distance fighting (Paladin)
+4 fist fighting (Monk)
+4 magic level (Sorcerer, Druid)
Base cap 3 (capacity only) Tick.png Class 4 All 2025 Winter Event Exclusive
cinderforged legs
Cinderforged Legs.gif
850 27 +5% physical resistance
+6% fire resistance
+1% experience boost
+1% task experience boost
+5 sword fighting (Knight, Thief)
+5 club fighting (Knight)
+5 axe fighting (Knight)
+5 distance fighting (Paladin)
+5 fist fighting (Monk)
+4 magic level (Sorcerer, Druid)
Base cap 0 (capacity only) Tick.png Class 4 All 2026 Spark of the Cinder Event Exclusive
About this entry

Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.

Original source record: Legs

Verification evidence
  • Classic item definitions
  • Classic weapon registration
  • Classic equipment registration
  • Classic native item parser
  • Classic native item defaults
  • Classic native item display units
  • Classic native weapon requirements
  • Classic native equipment requirements and bonuses
  • Classic native stat calculation
  • Classic native item classification
  • Classic wand damage elements
  • Classic vocation identities
  • Classic wand attack dispatcher

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