Legs
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The list below contains the most important legs, specially those that are loot from bosses.
It means you can still find different legs somewhere, but it might be not as good as the ones on this list.
Different than some equipment parts, legs can't be imbuiable so it don't hold any imbuement slots.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Arm: amount of armor obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Attunement Rank: maximum soul attunement rank that it holds
- Tierable: shows if the item can be used on the exaltation forge
- Vocation: vocations that are able to wear/equip it
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Item | Level | Arm | Bonuses | Attunement Rank | Tierable | Vocation | Obtainable Through |
|---|---|---|---|---|---|---|---|
| dragon scale legs |
0 | 8 | +2% earth resistance | Base cap 2 (capacity only) | All | Store | |
| demon legs |
0 | 6 | +2% fire resistance +1 magic level (Sorcerer, Druid) +1 sword fighting (Knight, Thief) +1 axe fighting (Knight) +1 club fighting (Knight) +1 distance fighting (Paladin) |
Base cap 2 (capacity only) | All | Store | |
| lion legs |
0 | 9 | +1% physical/earth resistance +1 sword fighting +1 club fighting +1 axe fighting |
Base cap 2 (capacity only) | Thief, Ninja, Knight, Gladiator | Drume | |
| depth ocrea |
130 | 8 | +15% mana drain resistance | Base cap 2 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Tanjis | |
| dracola legs |
150 | 7 | +1% physical/fire resistance | Base cap 2 (capacity only) | All | Dracola | |
| ornate legs |
185 | 8 | +2% physical resistance | Base cap 2 (capacity only) | Knight, Gladiator | Jaul Obujos |
|
| juggerscale legs |
200 | 8 | +1% physical resistance +1 sword fighting (Knight, Thief) +1 club fighting (Knight) +1 axe fighting (Knight) +1 distance fighting (Paladin) +1 magic level (Sorcerer, Druid) |
Base cap 2 (capacity only) | All | Jotunn | |
| midnight sarong |
270 | 8 | +3% ice resistance +2 magic level |
Base cap 2 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Timira The Many-Headed | |
| cobra greaves |
350 | 10 | +2% physical resistance +3% earth resistance +1 magic level |
Base cap 2 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Scarlett Ezel | |
| dawnfire pantaloons |
270 | 8 | +2% physical resistance +2 magic level |
Base cap 2 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Timira The Many-Headed | |
| falcon greaves |
300 | 10 | +3% physical/ice resistance +2 sword fighting +2 club fighting +2 axe fighting +2 distance fighting |
Base cap 2 (capacity only) | Thief, Ninja, Paladin, Sniper, Knight, Gladiator, Gunslinger, Outlaw | Grand Master Oberon | |
| legs of wisdom |
300 | 10 | +3% energy/physical/ice resistance 5 flat fire/energy/ice/earth protection (Monk mantra) +3 fist fighting |
Base cap 2 (capacity only) | Monk, Exalted Monk | Grand Master Oberon | |
| dawnwatcher pantaloons |
370 | 10 | +3% physical resistance +3 magic level |
Base cap 2 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Minion of Devovorga | |
| jungle survivor legs |
450 | 13 | +3% physical resistance +5% ice resistance 5 flat fire/energy/ice/earth protection (Monk mantra) +4 fist fighting |
Base cap 3 (capacity only) | Monk, Exalted Monk | Elrydan | |
| royal sand greaves |
350 | 9 | +3% physical resistance +4% earth resistance (Sorcerer) +4% earth resistance (Druid) +3% earth resistance (Paladin) +3% earth resistance (Knight) +3% earth resistance (Thief) +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 magic level (Sorcerer, Druid) +3 distance fighting (Paladin) |
Base cap 2 (capacity only) | All | Urbatulhu The Combustor | |
| hellforged greaves |
450 | 10 | +3% physical resistance +4% fire resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 magic level (Sorcerer, Druid) +3 distance fighting (Paladin) |
Base cap 2 (capacity only) | All | Morgaroth | |
| grand falcon greaves |
650 | 13 | +4% physical/ice resistance +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Elrydan | |
| shelftread greaves |
650 | 22 | +4% physical resistance +5% energy resistance +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | Sorcerer, Alchemist, Druid, Biochemist | Keeper of Secrets | |
| jade legs |
650 | 27 | +4% physical resistance +5% fire resistance 6 flat fire/energy/ice/earth protection (Monk mantra) +2% experience boost +2% task experience boost +5 fist fighting +1 magic level |
Base cap 3 (capacity only) | Monk, Exalted Monk | Keeper of Secrets | |
| emerald herald legs |
650 | 22 | +5% physical resistance +4% ice resistance +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 distance fighting (Paladin) +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Stone Gorgon | |
| abyssal legs |
650 | 22 | +5% physical resistance +4% energy resistance +3% healing boost +3 sword fighting (Knight, Thief) +3 club fighting (Knight) +3 axe fighting (Knight) +3 distance fighting (Paladin, Gunslinger) +3 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | Knight, Gladiator, Paladin, Sniper, Thief, Ninja, Gunslinger, Outlaw | Abyssal King | |
| mutant hide trousers |
650 | 22 | +5% physical resistance +6% ice resistance 8 flat fire/energy/ice/earth protection (Monk mantra) +4 fist fighting +1 magic level |
Base cap 3 (capacity only) | Monk, Exalted Monk | Kraken | |
| soulflare emerald herald legs |
750 | 30 | +6% physical/ice resistance +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 distance fighting (Paladin) +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Gear Evolution system |
|
| chocolate legs |
800 | 22 | +4% holy resistance +5% physical resistance +3% healing boost +5 sword fighting (Knight, Thief) +5 club fighting (Knight) +5 axe fighting (Knight) +5 distance fighting (Paladin) +5 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | Sugar Mommy Sugar Daddy |
|
| halloween legs |
600 | 22 | +9% physical resistance +8% death resistance +2% experience boost +2% monster orb finding +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 distance fighting (Paladin) +4 fist fighting (Monk) +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | 2025 Halloween Event Exclusive | |
| winter king legs |
700 | 27 | +5% physical resistance +6% ice resistance +1% experience boost +4 sword fighting (Knight, Thief) +4 club fighting (Knight) +4 axe fighting (Knight) +4 distance fighting (Paladin) +4 fist fighting (Monk) +4 magic level (Sorcerer, Druid) |
Base cap 3 (capacity only) | All | 2025 Winter Event Exclusive | |
| cinderforged legs |
850 | 27 | +5% physical resistance +6% fire resistance +1% experience boost +1% task experience boost +5 sword fighting (Knight, Thief) +5 club fighting (Knight) +5 axe fighting (Knight) +5 distance fighting (Paladin) +5 fist fighting (Monk) +4 magic level (Sorcerer, Druid) |
Base cap 0 (capacity only) | All | 2026 Spark of the Cinder Event Exclusive |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher