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Monsters · EN

Tanjis

Boss

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Tanjis.gif

Boss Info
Bosstiary Bane.png Classification: Bane
Speed Icon.gif Location: Aurora Deeplings
HP Icon.gif Base health: 180,000
XP Icon.gif Base kill EXP: 15,000

These are the base monster values. Solo mode, difficulty and event scaling can change health. Base kill EXP is separate from scripted encounter rewards; player EXP stages and boosts also affect the final gain. Encounter phases and mechanics can apply additional rules; the loot review is described separately below.

Bosstiary Progress
Prowess Icon.gif Prowess: 10 kills
Expertise Icon.gif Expertise: 30 kills
Mastery Icon.gif Mastery: 100 kills

Loot Table

Reward Chest drops. These are the current rewards rolled for eligible participants. An equipment bag or chest is a drop of its own; its contents are obtained by opening it and are not separate boss rolls.

Base chance: before personal bonuses, world boosts, Boss Fight difficulty and Solo reductions. Participation determines which reward pool is used. Identical repeated entries are shown as separate rolls per reward.

Reward phase: tanjis.

Equipment and special drops

ItemAmount per successful rollBase chance per rollRollsParticipation
soul of Tanjis10.5%1All participation tiers
ornate mace ornate mace17%1All participation tiers
depth ocrea depth ocrea17.29%1All participation tiers
ornate shield ornate shield13.29%1All participation tiers
warrior's shield warrior's shield116%1All participation tiers
deepling staff deepling staff1–28%1All participation tiers
guardian axe guardian axe1–210%1All participation tiers
heavy trident heavy trident1–214%1All participation tiers
trophy of tanjis trophy of Tanjis13%1All participation tiers

Supplies and currencies

ItemAmount per successful rollBase chance per rollRollsParticipation
black pearl black pearl1–10100%1All participation tiers
platinum coin platinum coin3–35100%1All participation tiers

Vocation gems

ItemAmount per successful rollBase chance per rollRollsParticipation
lesser guardian gem lesser guardian gem10.5%1All participation tiers
lesser marksman gem lesser marksman gem10.5%1All participation tiers
lesser sage gem lesser sage gem10.5%1All participation tiers
lesser mystic gem lesser mystic gem10.5%1All participation tiers
lesser ninja gem lesser ninja gem10.5%1All participation tiers

Standard Boss Fight difficulty adds 20% to the base loot multiplier per difficulty step (1.0× at difficulty 1; 2.8× at difficulty 10). Solo keeps 65% of the final chance after its 100% cap. These modifiers apply only to encounters using those modes. See Boss Mechanics for participation and reward rules.

Location

Requires level 200

1. Take the waypoint to Aurora - Temple

2. Follow the maps below to reach the first lever.
Pull it to the right.

Deepling bosses map 1.png

Deepling bosses lever 1.gif

3. Follow the maps below to reach the second lever.
Pull it to the right.

  • If you don't find the ladder on map 2, go back and pull the first lever again.

Deepling bosses map 2.png

Deepling bosses lever 2.gif

4. Follow the maps below to reach the teleporter to the next area.

  • On the Marker (Red).gif marker, click the head of the statue to remove the wall and open the passage.

Deepling bosses map 3.png

Deepling passage 1.gif

5. Follow the maps below to reach the teleporter to the bosses room.

  • On the Marker (Red).gif marker, use your pick Pick.gif continuously on the wall to break it and open the passage.

Deepling bosses map 4.png

Deepling wall pick.gif

6. Click on Trophy of Obujos Trophy of Obujos.gif on the left then on the sealed door on the right.

View original animation: Obujos_Door.gif (6.7 MB)

7. The way to Tanjis has no bifurcations, just follow the way and enter on the vortex to fight against the boss. Vortex Blue.gif

Tanjis Fight.gif

8. Once the boss dies, enter on the teleport on the center of the room.
Follow the maps below to find the reward chest with a chance of giving you a Tanjis' Sight Tanjis' Sight.gif

Tanjis Chest.png

Tanjis Chest.gif

Mechanics

This boss has no special mechanics.

About this entry

Base HP and kill EXP corrected in their original locations. These are template values, not a guarantee of final encounter HP or total EXP. Loot source, quantities, participation tiers and repeated rolls were checked independently of generic XML drops. Unconfirmed legacy delivery is visibly labeled. Travel instructions, images and unrelated encounter walkthroughs were preserved; they are outside this field-level review.

Original source record: Tanjis

Verification evidence
  • Classic Tanjis base definition
  • Classic binary item catalog
  • Classic item identities
  • Classic Reward Chest pools and distribution
  • Classic difficulty and Solo rules
  • Classic reward chance calculation

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