Shields
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The list below contains the most important shields, specially those that are loot from bosses.
It means you can still find different shields somewhere, but it might be not as good as the ones on this list.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Def: amount of defense obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Slots: amount of imbuement slots that it has
- Tierable: shows if the item can be used on the exaltation forge
- Vocation: vocations that are able to wear/equip it
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Def | Bonuses | Slots | Tierable | Vocation | Obtainable Through |
|---|---|---|---|---|---|---|---|
| great shield |
0 | 41 | +5% earth resistance | 1 | All | Store | |
| blessed shield |
Under review | 41 | +5% holy resistance | 1 | Under review | Store | |
| nightmare shield |
0 | 41 | +5% death resistance | 1 | All | Store | |
| mastermind shield |
0 | 37 | No static bonuses | 1 | All | Mastermind Shield Quest demon, juggernaut, falcon paladin, falcon knight |
|
| snake god's wristguard |
100 | 14 | +3 magic level | 0 | Sorcerer, Alchemist, Druid, Biochemist | draken abomination, draken elite | |
| lion shield |
0 | 39 | +7% physical resistance +10% earth resistance |
1 | Knight, Gladiator | Drume | |
| ornate shield |
130 | 36 | +5% physical resistance | 1 | Knight, Gladiator | Jaul, Tanjis | |
| dracola shield |
150 | 34 | +4% physical resistance | 1 | Knight, Gladiator | Dracola | |
| juggerscale shield |
200 | 34 | +4% physical/earth resistance | 1 | Knight, Gladiator | Jotunn | |
| royal sand shield |
350 | 44 | +7% physical/fire resistance +5% holy resistance |
1 | Knight, Gladiator | Urbatulhu The Combustor | |
| grand falcon escutcheon |
650 | 45 | +6% physical resistance +12% fire resistance +5% energy resistance |
1 | Knight, Gladiator | Elrydan | |
| emerald herald shield |
650 | 45 | +13% ice resistance +6% fire/physical resistance |
1 | All | Stone Gorgon | |
| abyssal basher |
650 | 65 | +10% physical damage boost | 1 | Knight, Gladiator, Paladin, Sniper, Thief, Ninja | Abyssal King | |
| soulflare emerald herald shield |
750 | 70 | +6% ice resistance +5% fire/energy resistance |
1 | All | Gear Evolution system |
|
| hardcandy shield |
800 | 70 | +7% ice resistance +5% holy resistance +6% energy resistance |
1 | All | Sugar Mommy, Sugar Daddy | |
| death gaze |
800 | 72 | +6% physical resistance +5% death/holy resistance |
1 | Knight, Gladiator | Ascending Ferumbras | |
| cinderforged shield |
850 | 70 | +7% fire resistance +6% physical resistance +1% experience boost +2% monster orb finding +1% task experience boost +5 sword fighting (Knight, Thief) +5 club fighting (Knight) +5 axe fighting (Knight) +3 magic level (Sorcerer, Druid) |
1 | Knight, Gladiator | 2026 Spark of the Cinder Event Exclusive |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Original source record: Shields
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher