The Flaming Orchid
Boss
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Boss Info
Classification: Archfoe
Location: Asura's Palace
Base health: 3,600,000
Base kill EXP: 1,500,000
These are the base monster values. Solo mode, difficulty and event scaling can change health. Base kill EXP is separate from scripted encounter rewards; player EXP stages and boosts also affect the final gain. Encounter phases and mechanics can apply additional rules; the loot review is described separately below.
Bosstiary Progress
Prowess: 5 kills
Expertise: 20 kills
Mastery: 40 kills
Loot Table
Reward Chest drops. These are the current rewards rolled for eligible participants. An equipment bag or chest is a drop of its own; its contents are obtained by opening it and are not separate boss rolls.
Base chance: before personal bonuses, world boosts, Boss Fight difficulty and Solo reductions. Participation determines which reward pool is used. Identical repeated entries are shown as separate rolls per reward.
Reward phase: the flaming orchid.
Equipment and special drops
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1 | 0.5% | 1 | Above 15% | |
| asura bag | 1 | 3% | 1 | Above 15% |
| 1 | 0.89% | 1 | Up to 15% | |
| 1 | 0.89% | 1 | Up to 15% | |
| 1 | 0.69% | 1 | Up to 15% |
Supplies and currencies
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1–2 | 4.38% | 1 | Above 15% | |
| 1 | 18% | 1 | All participation tiers | |
| 1–2 | 14% | 1 | All participation tiers | |
| 1–2 | 15% | 1 | All participation tiers | |
| 1–2 | 17% | 1 | All participation tiers | |
| 1 | 13% | 1 | All participation tiers | |
| 2–5 | 17% | 1 | All participation tiers | |
| 1–5 | 36% | 1 | All participation tiers | |
| 1–5 | 29% | 1 | All participation tiers | |
| 1–16 | 33% | 1 | All participation tiers | |
| 1–16 | 35% | 1 | All participation tiers | |
| 1–16 | 60% | 1 | All participation tiers | |
| 3–6 | 100% | 1 | All participation tiers | |
| 1–2 | 3.38% | 1 | Above 4%, up to 15% | |
| 1 | 0.69% | 1 | Up to 15% | |
| 1 | 0.69% | 1 | Up to 15% | |
| 1 | 0.69% | 1 | Up to 15% | |
| 1 | 0.69% | 1 | Up to 15% | |
| 1–2 | 1.38% | 1 | Up to 4% |
Vocation gems
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.25% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.5% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers | |
| 1 | 0.75% | 1 | All participation tiers |
Pet upgrades
| Item | Amount per successful roll | Base chance per roll | Rolls | Participation |
|---|---|---|---|---|
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.29% | 1 | All participation tiers | |
| 1 | 1.19% | 1 | All participation tiers | |
| 1 | 1.19% | 1 | All participation tiers | |
| 1 | 1.19% | 1 | All participation tiers | |
| 1 | 1.19% | 1 | All participation tiers |
Standard Boss Fight difficulty adds 20% to the base loot multiplier per difficulty step (1.0× at difficulty 1; 2.8× at difficulty 10). Solo keeps 65% of the final chance after its 100% cap. These modifiers apply only to encounters using those modes. See Boss Mechanics for participation and reward rules.
Location
1. Take the waypoint to Roshalor - Stonebreakers
2. Follow the maps below.
3. To face The Flaming Orchid, pull the lever.
You can go either solo or with other 5 players.
Mechanics
Lasers
Through the entire fight, you'll see lasers flying across the room from the left to the right.
They leave your character drunk and deal lots of damage.
Once the lever is pulled, you'll be in the route of a laser, so you must step 1 SQM down.
Beside the regular boss mechanics, this is the only thing you will have to care about.
Minion Waves
This fight doesn't start straight on the boss.
Once you get to the room, many minions will be summoned at once to heat you before the final battle.
It means that, you will have to face 8-9 waves of minions before The Flaming Orchid appears.
Waves are summoned automatically when you clear the room.
Having no new waves nor the boss spawning, means that there is a monster still alive inside the room.
The Boss Fight
Once you slay all waves, the boss is going to spawn on the north.
All you must avoid are the regular boss mechanics, and so the lasers that will stay running across the room.
Base HP and kill EXP corrected in their original locations. These are template values, not a guarantee of final encounter HP or total EXP. Loot source, quantities, participation tiers and repeated rolls were checked independently of generic XML drops. Unconfirmed legacy delivery is visibly labeled. Travel instructions, images and unrelated encounter walkthroughs were preserved; they are outside this field-level review.
Original source record: The Flaming Orchid
Verification evidence
- Classic The Flaming Orchid base definition
- Classic binary item catalog
- Classic item identities
- Classic Reward Chest pools and distribution
- Classic difficulty and Solo rules
- Classic reward chance calculation