Clubs
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The list below contains the most important clubs, specially those that are loot from bosses.
It means you can still find different clubs somewhere, but it might be not as good as the ones on this list.
Some clubs have a defense modifier like abyss crusher, for example (29 +2).
You can take an depth look into defense modifier here.
Subtitles:
- Name: item name and how it looks like
- Level: required level to wear/equip it
- Atk: amount of attack obtained while wearing it
- Def: amount of defense obtained while wearing it
- Bonuses: bonuses obtained while wearing it
- Augment: passive bonuses which usually increases ovearll spells damage
- Slots: amount of imbuement slots that it has
- Tierable: shows if the item can be used on the exaltation forge
- Hands: amount of hands needed to wear/equip it (two handed weapons doesn't allow you to use shields)
- Vocation: vocations that are able to wear/equip it
- Obtainable Through: shows where you can obtain it
Base values for unmodified items. Common bonuses stack with the listed vocation-specific bonuses. Slots show maximum imbuement capacity, not unlocked slots. Hit bonuses are modifiers, not final hit probability. Soul capacity does not indicate an active bonus. Under review marks unresolved values.
| Name | Level | Atk | Def | Bonuses | Augment | Slots | Classification | Hands | Vocation | Obtainable Through |
|---|---|---|---|---|---|---|---|---|---|---|
| crystal mace |
8 | 50 |
35 +1 modifier | No static bonuses | No base augment | 2 | 0 | 1 | Knight, Gladiator | Store |
| bonebringer hammer |
Equip: 0 Attack: 65 |
48 |
12 | No static bonuses | No base augment | 2 | 0 | 2 | Knight, Gladiator | Store |
| war hammer |
Equip: 0 Attack: 50 |
45 |
10 | No static bonuses | No base augment | 3 | 0 | 2 | Knight, Gladiator | toad, thornback tortoise, stampor, hero, plaguesmith |
| obsidian truncheon |
Equip: 0 Attack: 100 |
50 |
30 +2 modifier | No static bonuses | No base augment | 2 | 0 | 1 | Knight, Gladiator | The Inquisition Quest |
| lion hammer |
0 | 8 |
31 +2 modifier | +3 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Drume |
| orcish maul |
Equip: 0 Attack: 35 |
42 |
18 | No static bonuses | No base augment | 3 | 0 | 2 | Knight, Gladiator | Orcish Maul Quest |
| onyx flail |
Equip: 0 Attack: 65 |
45 |
18 | No static bonuses | No base augment | 2 | 0 | 1 | Knight, Gladiator | hellspawn |
| jade hammer |
Equip: 0 Attack: 75 |
46 |
20 +1 modifier | No static bonuses | No base augment | 0 | 0 | 1 | Knight, Gladiator | war golem |
| reinforced steel hammer |
75 | 48 |
38 | No static bonuses | No base augment | 3 | 0 | 2 | Knight, Gladiator | The Pits of Inferno Quest |
| ornate mace |
90 | 49 |
24 | No static bonuses | No base augment | 2 | 0 | 1 | Knight, Gladiator | Jaul, Tanjis |
| juggerscale hammer |
200 | 22 |
31 +2 modifier | +1 club fighting | No base augment | 2 | 0 | 1 | Knight, Gladiator | Jotunn |
| abyss crusher |
250 | 24 |
29 +2 modifier | +2 club fighting | No base augment | 2 | 0 | 1 | Knight, Gladiator | Obliterator |
| naga mace |
250 | 52 |
31 +3 modifier | +3 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Timira The Many-Headed |
| cobra mace |
350 | 8 |
33 +3 modifier | +2 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Scarlett Ezel |
| falcon mace |
300 | 11 |
33 +3 modifier | +7% energy resistance +3 club fighting |
No base augment | 2 | 4 | 1 | Knight, Gladiator | Grand Master Oberon |
| royal sand maul |
350 | 62 |
31 +1 modifier | +3 club fighting | No base augment | 3 | 4 | 2 | Knight, Gladiator | Urbatulhu The Combustor |
| hammer of destiny |
500 | 15 |
43 +3 modifier | +2% physical damage boost +5 club fighting |
No base augment | 2 | 4 | 2 | Knight, Gladiator | Rekgor The Lootking |
| hellforged mace |
Equip: 450 Attack: 500 |
10 |
33 +3 modifier | +3 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Morgaroth |
| dreamfire mace |
600 | 20 |
33 +3 modifier | +3 club fighting | No base augment | 3 | 4 | 2 | Knight, Gladiator | Summer Champion Belathriel |
| dreamfrost mace |
600 | 20 |
33 +3 modifier | +3 club fighting | No base augment | 3 | 4 | 2 | Knight, Gladiator | Winter Champion Lumithriel |
| emerald herald mace |
650 | 20 |
33 +3 modifier | +3 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Stone Gorgon |
| kraken mace |
600 | 20 |
33 +3 modifier | +4 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Kraken |
| hammer of destruction |
750 | 24 |
32 +1 modifier | +5% life leech amount +3 club fighting |
No base augment | 2 | 4 | 1 | Knight, Gladiator | World Devourer |
| soulflare emerald herald mace |
750 | 25 |
33 +3 modifier | +3 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | Gear Evolution system |
| maimer |
800 | 15 |
33 +1 modifier | +10% critical damage +3 axe fighting |
No base augment | 3 | 4 | 2 | Knight, Gladiator | Ascending Ferumbras |
| cinderforged hammer |
850 | 27 |
45 +1 modifier | +4 club fighting | No base augment | 2 | 4 | 1 | Knight, Gladiator | 2026 Spark of the Cinder Event Exclusive |
Base statistics in the original equipment table were reviewed. Under review cells have not been resolved and are not current numeric claims. Vocation-specific bonuses are shown separately from common bonuses; promoted characters use their base vocation for those bonuses. Slot counts are maximum capacity. Soul capacity does not assert that the system or its bonuses are active. Native base augments and registered wand elements were reviewed. Acquired upgrades, makers, affixes, proficiency, dynamic scripts and acquisition instructions are outside this field-level verification. Item weight is outside this table because the original has no weight column.
Verification evidence
- Classic item definitions
- Classic weapon registration
- Classic equipment registration
- Classic native item parser
- Classic native item defaults
- Classic native item display units
- Classic native weapon requirements
- Classic native equipment requirements and bonuses
- Classic native stat calculation
- Classic native item classification
- Classic wand damage elements
- Classic vocation identities
- Classic wand attack dispatcher